Focused on creating vibrant and immersive environment art for underwater scenes. I excelled in modeling detailed assets like coral formations, rock formations, and aquatic flora, which enriched the underwater world.
This project enhanced my skills in organic modeling, optimizing assets for performance, and ensuring that the environments contributed to the gameplay experience while maintaining visual appeal.
Solo Project
Status: Complete
Platform: Unreal Engine 5 PC
Genre: Adventure
Role: Environment Artist & Level Designer
- Assets created in Blender, Textured in Substance Painter and used in Unreal Engine 5
Level Fly-Through
I overcame the challenge of texturing moss in the environment by using the Cloner tool to create a procedural foliage growth effect. This allowed me to apply moss dynamically to any static mesh, ensuring natural and realistic coverage across surfaces.