Anthony Gatturna
Environment Artist & Set Dresser
Boston, United States
Summary
Recent college graduate and 3D Environment Artist passionate about making an impact in the industry. I focus on 3D modeling, asset creation, and set dressing using Blender, Maya, and Unreal Engine. My work includes Aqua Beat Abyss, where I designed vibrant underwater environments, and a sci-fi stealth game with detailed spaceship interiors. I also contributed to a Steam-released project, developing environments in a professional game studio setting. Eager to bring creativity, technical skill, and fresh perspectives to game development teams.
Skills
Environment Design3D ModelingDigital SculptingEnvironment ModelingLightingSet DesignLevel DesignOptimizationAsset DesignSet DressingGame Engine IntegrationProcedural Asset GenerationLevel CompositionModular Asset WorkflowTexture Mapping and UV UnwrappingReal-time Rendering TechniquesConcept Art TranslationCollaboration in Cross-functional TeamsProblem-Solving in Design and Art Implementation
Software proficiency

Photoshop

Maya

Substance 3D Painter

Substance 3D Designer

Marmoset Toolbag

Unreal Engine

Unity

CLIP STUDIO PAINT

Blender

Quixel Megascans