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Anthony Gatturna
Anthony Gatturna
Environment Artist & Set Dresser
Boston, United States

Summary

Recent college graduate and 3D Environment Artist passionate about making an impact in the industry. I focus on 3D modeling, asset creation, and set dressing using Blender, Maya, and Unreal Engine. My work includes Aqua Beat Abyss, where I designed vibrant underwater environments, and a sci-fi stealth game with detailed spaceship interiors. I also contributed to a Steam-released project, developing environments in a professional game studio setting. Eager to bring creativity, technical skill, and fresh perspectives to game development teams.

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingLightingSet DesignLevel DesignOptimizationAsset DesignSet DressingGame Engine IntegrationProcedural Asset GenerationLevel CompositionModular Asset WorkflowTexture Mapping and UV UnwrappingReal-time Rendering TechniquesConcept Art TranslationCollaboration in Cross-functional TeamsProblem-Solving in Design and Art Implementation

Software proficiency

Photoshop
Photoshop
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Blender
Blender
Quixel Megascans
Quixel Megascans

Productions

    • Video Game
      Lobber
    • Year
      2023
    • Role
      Environment Artist, Level Designer
    • Company
      Lobber Team