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Slurp Machine - Game Asset

During the process, I focused on:

Modeling & Detailing – Using hard-surface techniques to design gears, pipes, and mechanical components that felt both medieval and functional.
Glass Material Exploration – Experimenting with transparency, refraction, and subsurface scattering to achieve a convincing glass effect, ensuring it reacted properly to lighting.
Texturing & PBR Workflow – Applying realistic wear and tear, refining metal roughness, and balancing the transparency of glass to make the materials feel cohesive.
Rendering & Presentation – Setting up proper lighting to enhance the reflections and ensure the materials read well from different angles.
This project was a great exercise in both technical and artistic problem-solving, helping me push my understanding of complex materials and believable surfaces in game-ready assets.

In game Screenshot

In game Screenshot

Texture Maps

Texture Maps