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Escape From Astraeus - Space Station Environment

Focused on creating immersive environment art for a rogue spaceship, emphasizing atmospheric and detailed spaces that enhance stealth-based gameplay.
I excelled in crafting visually engaging environments that conveyed the game's narrative and mood through careful consideration of lighting, textures, and layout.
This project significantly improved my skills in environmental storytelling and creating cohesive 3D spaces that immerse players in certain level layouts!

Gameplay Clip

Level Layout - Mess hall

Level Layout - Mess hall

Lab Explorer - In Game Screenshot

Lab Explorer - In Game Screenshot

Computer Station - In Game Screenshot

Computer Station - In Game Screenshot

Level Layout - Hallway

Level Layout - Hallway

Reactor Core - In Game Screenshot

Reactor Core - In Game Screenshot

High Poly to Low Poly Floor Grate - created using substance painters texture swapping

High Poly to Low Poly Floor Grate - created using substance painters texture swapping

Created Shaders - using Unity's shader graphs

Created Shaders - using Unity's shader graphs

Floor Tiles - Textured

Floor Tiles - Textured

Floor Tiles - Wireframe

Floor Tiles - Wireframe

Modular Walls - Textured

Modular Walls - Textured

Modular Walls - Wireframe

Modular Walls - Wireframe

 Level Assets - Textured

Level Assets - Textured

Level Assets - Wireframe

Level Assets - Wireframe

Power Reactor

Electrical Box